![]() ![]() Armstrong Circuit #2: This one is hard to miss.While the platform is still lowered, jump on it and cross over to the nearby ledge. Armstrong Circuit #1: After shooting down the rock with Peppermint and crossing it, you will come across a stone platform lifted by a pillar of lava.Your full party and moveset will make this no problem at all for easier difficulties, but you may still struggle with the newly unlocked rhythm master, so consider saving these for after you've earned the rest of the upgrade. If you played on normal and expected the achievement for playing on easy also popped, you are out of luck, you do need to play every track on easy. To prove just how seriously these different difficulties treat their ratings, go check your achievements. ![]() There will be no ratings at all for the difficulties above or below your previous difficulty. In other words, you will only have letter ratings for the difficulty you beat the game on. Your first reaction may be that you now have a bunch of ratings you can try to improve, and while that is a nice goal to aim for, you should also notice that your ratings for each difficulty are kept separate. When selecting your track, take a quick note of the ratings you've earned for all the stages. Of course, if you're going through the process of replaying each track, you may as well do everything now available to you. You will now be allowed to complete the challenge inside, and whether you manage to pass said challenge or not, leaving this room will grant you the option of just returning to your hideout. You likely encountered a few of the eight SPECTRA challenge doors during your first playthrough, and no matter who was in your party, nobody knew the secret of the doors. The story reason you are going back through the tracks is that Peppermint gets a strange reading, this strange reading in question is that the SPECTRA doors are now finally unlocked. ![]()
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